New Skype App Released for PlayStation Vita

In this age of mobile gaming, with all of the options available for cell phones, it’s sort of strange to see a company known for its console games releasing handheld hardware that is dedicated to gaming. While Nintendo’s Gameboy was revolutionary back in the day, and their DS systems still hold popularity with the younger set (those that don’t yet have cell phones), the market for handheld gaming platforms has seriously shriveled in the wake of massively expanding app stores and smartphones that can support more and more complex games with streaming graphics. Plus, you’d think Sony would have learned their lesson after the rapid decline of the PSP. But apparently they are still trying to make the format work for them since they recently launched the PlayStation Vita. And this time it appears they have a few tricks up their sleeve that may allow them to compete with other mobile devices.

The PlayStation Vita is Sony’s shot at remaining viable in the handheld gaming market, and to that end they have added some nifty features to their virtually upgraded PSP. For starters, all content is downloadable. Unfortunately, the UMDs from your PSP won’t work, but most of the titles are available for download or they can be picked up in stores on “game cards”. They have also introduced a network for Vita users called “near” that allows you to connect with friends and leave and receive game-related gifts. Plus, the device comes with options for both free WiFi connectivity and 3G service (at a monthly cost, much like your average cell phone or tablet). But perhaps their smartest move was to team up with Skype.

Anyone who follows the tech market may be scratching their heads over this one. Didn’t Skype get bought out by Microsoft, one of Sony’s major competitors? You’re not crazy – Microsoft is currently the proud owner of Skype, having acquired the service last year for the astonishing sum of $8.5 million. But it seems they have elected to allow this service to operate on other platforms. And while they recently launched Skype for use on Windows phones, they have apparently seen the value in allowing the platform to remain open. The more devices that support Skype, the larger the available network of users (some of whom are likely to use Skype credits to call landlines because it is far cheaper than, say, making international or roaming calls on a cell phone).

In any case, the addition of Skype to the PlayStation Vita provides major points in favor of the device, especially considering how many people like to chat while gaming. Unfortunately, it’s not quite as good as your consoles just yet. While you can run Skype in the background so that notifications will pop up to let you know when calls are coming in, you still have to pause your game in order to take them. In short, it’s no VoIP service or virtual PBX. But for avid gamers that love the PS platform, this handheld clearly provides the next level of connectivity, a direction that Sony will likely continue to pursue.

MIT Students Turn Building 54 Into A Giant Tetris Board – Mobile Magazine

Over the course of the years, the ninety-five foot tall Building 54 has been the center of plenty of hacker attempts on visual displays, thanks to its grid-like windows to the front. The new hack realizes a pretty impressive dream, a gigantic game of Tetris.

For those that were asleep during the late-80s and early-90s, Tetris was a Russian game that was highly popularized after being purchased by Nintendo and slapped onto the Gameboy. The 21-story MIT building, known as the Green Building, has windows arranged in an 18 x 9 grid, which isn’t exactly the same as the 20 cells by 10 cells wide display common for Tetris, but it certainly works well enough as the pictures show.

The MIT IHTFP hack didn’t show how the Tetris game was accomplished, but it has something to do with mult-color LED lighting modules at each of the windows. Pretty cool MIT trick, though I’d be more impressed with a giant game of Angry Birds, or perhaps Super Mario Brothers. Yes, I’m hard to please like that. Kidding aside, its clear the folks behind this have a bit more time on their hands than most of us.

PlayStation Vita Hardware Review

In 2005, Sony made a bold move: It went up against Nintendo in the handheld market. While so many others before them had failed miserably to gain any ground against the creators of the GameBoy, Sony, at the time, was the current reigning champion in the home console space and best poised to find success.

And success they found with the PlayStation Portable, selling over 70 million units to date. Still, in comparison, Nintendo’s DS doubled those sales numbers in the same timeframe – Nintendo still wears the portable crown.

The PSP, while extremely popular in Japan, fizzled out in North America far too early. Around the same time, sales of smartphones surged, bringing a somewhat unexpected contender into the fold. Now, Sony has launched their next generation portable, the PlayStation Vita. Competition is more fierce than ever – smartphones are a go to escape for casual gamers, on a device that everyone has in their pockets anyway, and the 3DS, while starting off slow is picking up steam and echoing the success of the DS. Is the PlayStation Vita strong enough to fend them off and make a name for itself?

Without a doubt, yes. The media is already spouting doom and gloom for the PlayStation Vita. If only they had the device in their hands before they spoke. From the second you pick it up you can tell that the Vita is an impressive piece of hardware. Most notably, the stunning 5″ OLED screen. If a picture is worth a thousand words the picture quality on the Vita is worth a million. iPhone’s Retina Display be damned. The screen is big, it’s bright, it’s crisp, and it’s capable of displaying near PS3 quality graphics.

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The PlayStation Vita is the portable gaming device people have been asking for since the PSP released. Users begged for a second analog stick, and while they had a long time to wait, Sony listened, and here it is. The analog sticks aren’t sliding “circle pads” found on the PSP and 3DS, these are honest-to-goodness analog sticks. Tiny, yes, but they perform exactly like a DualShock 3 sans the L3/R3 click. The days of using the PSP’s face button as a camera or to strafe are gone, no gigantic “circle pad” attachment necessary. The analog sticks are there from the get-go.

But even with the addition of quality analog control, much of the Vita can be controlled using the OLED touchscreen. In fact, the entire menu is controlled using touch only – no buttons at all. In games, the multi-touch screen is used in a variety of ways. Touch controls are intuitive, even the youngest of children understand the cause and effect of touching a button on a smartphone – something that surely helped the widespread acceptance of video games by mainstream casual users. The Vita has that easy accessibility built-into it.

Unique to the PlayStation Vita is the rear touch-panel. It acts just like the front touchscreen does, except your fingers aren’t in the way, blocking the action. The rear touchpad is also multi-touch, adding up to eight more points of input on the devices; think of it like more buttons. The uses for the rear touch-panel aren’t as clear as the touchscreen or face buttons, but developers are already finding interesting and exciting ways to implement it into their games. There is one caveat, however, it takes getting used to. Not because it’s awkward to use, but instead because on our phones, on our controllers, and on past handhelds it hasn’t been there, so your fingers may be prone to rest on the outer edge of the pad. If there’s random unexplainable movement in a menu or in-game, your fingers are probably grazing the back of the Vita. After a week it’s second nature, and to help, Sony had included oval-shaped indentations on the back of the Vita for your fingers to rest without interference from the touch-panel. This, like so many other features proves that the PlayStation Vita is a well thought-out machine.

Less exciting than all of the fancy new bells and whistles are the standard D-pad and triangle, square, X, and circle face buttons. They’re significantly smaller than the PSP’s or what is found on the Dualshock – the tip of your thumb can cover each of them entirely – but the buttons are raised enough that controls are never hindered. Their positioning is directly above the analog sticks which can make it difficult to use the stick and press face buttons at the same time. Luckily, this was thought of too and many games will feature secondary touch-buttons on the right side corner of the OLED screen. Then there’s shoulder buttons. They’re nicely rounded and made out of a clear plastic. Nothing too much to note here.

The Vita itself doesn’t feel like the same tank that the PSP was. Despite being larger by just a smidgen, it’s lighter. It’s sturdy and well-built, something you find with all Sony products, but it doesn’t feel like it would survive a bad drop. There’s no separation for the screen, the entire front face of the device is a glossy, glassy, plastic material, which collects dust and fingerprints like a magnet. The rear touch-panel is made of the same material. The Vita appears to be a more refined execution of the original PSP’s design – it’s a perfectly rounded oval.  Best of all, it’s armed to the teeth with tech.

There are a few complaints. The doors covering the game slots are a bitch to get open, and the flaps holding it into the device seem weak and flimsy. But so it did on the PSP’s memory card slot, and that never broke on me. The memory cards themselves – namely the cost – and the one PSN account per system thing put a damper on what otherwise would be a mostly flaw-free device. The camera is lacklustre as well. But I attribute this to two things: One being the fact that we’re so spoiled by high megapixel cameras coming equipped on our phones, and two being that it’s a shame to see the pictures you take look so grainy on the OLED screen. If you like having pictures on your portable to show off to friends, I suggest you load them on using a PS3 or PC rather than snapping pics with the camera. For games, and for augmented reality, though, it’s more than fine. Remote play, at the moment, is a major disappointment – no better than what’s possible on the PSP.

Unfortunately, the battery is underpowered, and only lasts around three and a half hours if you’re playing a game. I did find it better than the 3DS. Charging is slow and it can take over an hour to fully charge the device. If you plan on using your Vita for long trips with no charging facilities, it definitely would be a good idea to purchase an external battery to keep your handheld running. There’s also the issue of portability. It’s much larger than a smartphone, and because of the massive screen, carrying it in your pocket without a strong case is scary. The analog sticks make pulling it in and out of a pocket difficult. If you’re gonna get a PlayStation Vita, I recommend purchasing a sturdy case for it.

But the most interesting thing about the PlayStation Vita may not even be the hardware itself, and rather the brand-new UI. I have to say it, I loved the XMB. It’s so simple to use – straight and to the point. But even I can see that at this point it’s outdated. Which is why Sony brought a whole new experience to the Vita with LiveArea. It’s not a far cry from the homescreens found on smartphones at first glance. It’s the pausing of live apps and games using the PS button, then being able to run up to five more apps all at the same time. Pausing and swapping between apps is a cinch. Done with a particular app? “Tear” the paper “fold” in the upper right hand corner downwards and it will close the screen. Or, just keep running more and more apps, it will close anything after the sixth app automatically. The entire experience feels very natural, and is simple but elegant.

The PlayStation Vita proves that Sony listens to consumers, learns from their past mistakes, and innovates and excites with their hardware. The design, feel, and user interface is a hybrid of what’s found on smartphones and a more traditional console experience. The touchscreen and analog sticks give the Vita more functionality geared toward video games than any other device on the market, and is capable of producing games more akin to the PS3 than the PSP. The rear touch-panel, built-in cameras, and other features’ usage isn’t as clear, but adding them gives developers yet another input source to play with and take advantage of. The possibilities hinge on the creativity of the minds of great developers. As a whole package, the PlayStation Vita is as an impressive piece of hardware as it gets. Only time – and software – will tell if its able to fend of the fierce competition from the 3DS, iOS, and Android. From what we’ve seen thus far on the software front, the PlayStation Vita has a future as bright as its OLED screen (very, very bright).

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Is It A Good Idea To Microwave A Sega Game Gear?work at home

Is It A Good Idea To Microwave A Sega Game Gear?Poll: When was the last time you rented a movie at a store, like BlockBuster? micropoll.com Experiment #185: Sega Game Gear It’s hard to believe the workhorse of the early portable-gaming days, and Sega’s answer to the still popular Gameboy – the Game Gear is 20 years old next year. And quite frankly, it was past its prime 19 years ago… so why not microwave it? So, you’re probably wondering, Is It A Good Idea To Microwave This? Tune in to find out. Twice a week, microwave specialist Jory Caron microwaves different objects… so you don’t have to! The “Jory Caron Microwave Laboratory 2.6″ is a state-of-the-art facility equipped with tinfoil shielding, a ventilation system, emergency surge protectors, safety clothing, and many sexy microwaves. +++++++++++++++++++++++ Thanks Amber for donating the Sega Game Gear! youtube.com +++++++++++++++++++++++ ~~ Links ~~ FAQ Video ——— bit.ly Merchandise ——- bit.ly Flagged Videos — bit.ly ~~ Connect With Us ~~ ::: Jonathan Paula ::: YouTube —- bit.ly Facebook — bit.ly Twitter ——- bit.ly ::: Jory Caron ::: YouTube —- bit.ly Facebook — bit.ly Twitter ——- bit.ly ::: Riley McIlwain ::: YouTube —- bit.ly Twitter ——- bit.ly Facebook — bit.ly ::: Jogwheel Productions ::: Facebook — bit.ly Twitter ——- bit.ly ~~ Technical ~~ Created by —– Jonathan Paula & Jory Caron Starring ——— Jory Caron, Jonathan Paula, & Riley McIlwain Camera ——— Panasonic DVX-100b, Canon Elura 100, & Canon S3-IS

Rebooted Battletoads For Game Boy Advance Was Almost A Thing – – Americas Review Gaming AggregatorAmericas Review Gaming Aggregator

Battletoads ruined many promising young lives during the franchise’s brief reign of terror in the early ’90s. Scores of children suffered untold frustration at the hands of the nigh-impossible original NES game, and still more were scarred by sequels like Battlemaniacs and Battletoads & Double Dragon . Thankfully, the toads were stopped, but in a moment of cartoonish villainy, Rare later sought to revive the series for the Game Boy Advance. As a recently released prototype ROM image demonstrates, the project didn’t get far. Former Rare developer “Jens” recalls working on the reboot alongside a proposed Xbox Battletoads game: “I think we agreed on the team that the ultra-hard NES version would be difficult to sell nowadays, and many sections look very dated by now. We looked at all the other Battletoads games and I think we even had the arcade board running. We wanted to keep many of the features that people remembered positively of the games, while trying to focus the gameplay on some consistent mechanics to avoid frustration.” Jens continues: “Overall it was a big relief for me when it was cancelled. Developing on GameBoy while Rare was still owned by Nintendo was hard enough and I often felt like a

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gameboy ac adapter

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The final hardware bundle includes one Nintendo 3DS with a charging stand, AC adapter, telescoping stylus, 2GB SD card, and six augmented reality cards (think: Eye of Judgement). The Nintendo 3DS will be available in Japan on February … To the applause of fans around the world, Nintendo always revealed that a new Virtual Console service would be available with the 3DS including old Gameboy and Gameboy Color for purchase. [Editor's note: Many sources are citing Gameboy …

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System (outside of perhaps a little dust, in fantastic shape), with all necessary hookups (has both the battery pack and AC Adapter, most others listed don't), and the stand and 1 controller. A rare system, in really nice shape. …

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Nintendo DS Lite Cobalt / Black | superdiagnostic.com

Of course, the new handheld still plays all the Game Boy Advance titles available in addition to games made specifically for Nintendo DS. And the built-in Wi-Fi lets you play wirelessly against nearby friends, or you can play online against gamers from around the … Battery: Lithium ion battery delivering five to 19 hours of play on a four-hour charge, depending on use; power-saving sleep mode; AC adapter. Languages: English, Japanese, Spanish, French, German, Italian. …

Rumour: Kinect 2 will be able to read your lips

That is why one should always wait and see if a new gimmick is going to be a hit or a miss. I have a Virtual boy, Lynx handheld, Game Gear, Dreamcast, Super Scope, Rob the Robot, Game Cube, Jaguar 64, GameBoy advance, 2 broken core 360s all sitting in a bag because I was impatient and wanted to be an early adaptor like Jo Cool.

Bring me fully backward compatible systems that also fit old memory cards like the King console PS2. OK the Wii is backward compatible with better looking Game Cube games but how long will it be before Nintendo force the current install base to upgrade to the next money sponge called the Wii U and discontinue the current peripherals to be compatible.

We forget quickly and how many of you regret buying the Core 360 now?. I bet when the 2 SKUs of the 720 come out we will buy the core version because of our impatients.

Microsoft will force you to buy the next peripheral and ditch the last because they can, like they made the slim 360 more expensive, forced you to bye a transfer cable and made sure the memory cards do not work anymore, and they discontinued the cable control pad so you can spend extra bucks on battery recharge kits.

SONY just need to re-install the emotion chip to play PS2 and PS1 games and it will be fully worth investing in. The Hardrive fits the fat and slim model and the control pad has and internal battery.

I see they are still selling off the PSP. I feel for the laymen who then have to fork out more for a Vita only a few months later, like the 3DS owners who paid double.

At least with a PC you can upgrade it when you want and still play your games from 1990 on the same system.

Im sitting in the peanut gallery watching how these companies are still ripping off kids like they did when I was a clueless kid. Well Im still clueless but its fun to watch the next best thing get ditched a few years later because of bad marketing. Or maybe its very clever marketing for us mindless sheep. Baaaa. My coffe is finished:(

myTego.com Releases New Tego Skins for Nintendo's New Gameboy Micro

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(PRWEB) September 29, 2005 myTego.com is pleased to announce the launch of myTego mobile device TEGO skins for the Nintendo Game Boy Micro. With the launch of the new Game Boy Micro, myTego is now able to provide the only completely customer customization product which reflects the users own tastes and styles. myTegos removable, adhesive-backed vinyl mobile device skins are manufactured with the highest quality materials and are precision cut for each device model to ensure a perfect fit. Those early adopters with Game Boy Micros can now fully personalize it using the interactive Tego Builder; they can upload their own photos or artwork, skew, stretch, rotate the image, change the color of the background, and write text. All of this is then transformed into unique, personal skins, delivered to their door for their Game Boy Micro by myTego. “We are the only company in the world that lets you get this interactive while designing a Tego Skin for your device; this offers a whole new level of personalization and customization” said Johnny Kien, Marketing Advisor for myTego, Inc. “We are always working forward to have the latest templates on the newest devices now we have the unique ability to create custom Tego skins for this fabulous new Gameboy Tego skins are available immediately online and are available worldwide, through myTego's online store at http://www.myTego.com. Tego skins start at about $12 Canadian each, which includes full customer creative control. The customer goes to the website and selects their device and can completely design their own artwork. Nintendo Handheld formats already supported are the DS, Gameboy, Gameboy Color, GBA, and the GBASP. Additional Nintendo Handheld platforms will be supported immediately as they are launched. For more about myTego, Inc., please visit: http://www.myTego.com or contact us at 1-866-9-MYTEGO About myTego, Inc. myTego, inc. provides the highest level of personalization using a unique creative interface where users can see their device in real time and make any and all creative adjustments. TEGOs are about being able to express personal tastes and stand out in a world with a zillion Motorola's, iPods, Nintendo's, Nokia's , etc. Tegos are made with the highest quality materials available and are precision cut to cover the entire device to help protect it while also offering a personal touch of style. myTego makes Tego custom skins for all the major portable electronic devices such as Cell Phones, Camera Phones, Electronic Organizers, MP3 Players, Gaming units, and many other devices. This includes worldwide brands, including Apple, Audiovox, Sony PSP, Nokia, Samsung, Motorola, Nintendo, Sony Ericsson, Kyocera, Palm, Siemens, NEC, Sanyo, Panasonic, Blackberry, Handspring, and HP to name but a few.
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Top 5 Reasons Why to Buy a Protective Skin For Your Gadget · The BB and Iphone Zone

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Computer Geeks Cyber Monday Deals 2011 Offer Up to 80% Discount

For computer enthusiasts looking for great deals this Cyber Monday but cannot find them on the offerings of large retailers because it’s either not available or supplies have ran out, a good alternative is Computer Geeks.

Geeks.com, or Computer Geeks, an online discount retailer of computer hardware, peripherals and consumer electronics, announced their Cyber Monday 2011 Deals recently.

As noted in their Cyber Monday 2011 ads posted on their official website, Geeks.com offers up to 80% discount on 100’s of items and free shipping on orders worth $49.99 or higher.

According to Geeks, buyers should enter code “FREESHIP” in the Secret Savings Code field during checkout to avail the free shipping, but noting that some items may not be covered for shipping discounts.

Nevertheless, Computer Geeks is offering up to 33% on MP3 players, up to 40% savings for Tablets, up to 44% for Toys for all Ages, up to 63% for Consumer Electronics, and up to 80% for Games and Accessories.

Among the games and accessories with big discounts at Geeks.com are for PS2/PS3, PSP, Xbox 360, Nintendo DS, Gameboy, and Wii games. Listed below are some of the items included in their Cyber Monday Sale, along with their current prices.

  • HVG2 Vertical Stand for Sony PlayStation 3 (Chrome) – From $2.99 to $0.99
  • Wireless Game Controller for PC’s and PlayStation 2 Consoles – From $17.99 to $12.99
  • Sony 4GB Memory Stick PRO Duo Memory Card – $17.99 (last few items)
  • Toshiba/Samsung TS-H943 Microsoft Xbox 360 Internal DVD-ROM Drive – $24.99
  • DJ Hero 2 for Nintendo Wii – With Wireless Turntable Controller & Game – From $24.99 to $17.99

Go to Geeks.com now to check out the complete list of computer and electronic deals.

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