Eight men arrested over two Vic murders

Sunday, February 12, 2012 » 11:24pm

Eight men have been arrested in connection with two unrelated deaths in Victoria over the weekend.

Police arrested and charged six Horsham men with murder on Sunday after a 25-year-old man died following his bashing on a street in Victoria’s north-west on Friday.

Shane Willshire, 24, Gavin Willshire, 27, Shane Campbell, 38, Matt Lovett, 21, Christian Pickering, 25, and Ryan Jones, 20, have been charged with one count of murder.

Emergency crews found the 25-year-old man suffering life-threatening injuries on Shirley Street in Horsham at 10pm (AEDT). He was raced to hospital where he later died.

Two men are also being questioned over the death of a man on a street in inner-Melbourne on Saturday afternoon.

Paramedics found the man’s body when they were called to an address in Canning Street, North Melbourne, about 5.40pm on Saturday.

Police said the 31-year-old North Melbourne man suffered life-threatening injuries and was declared dead at the scene, but would not reveal how he received the injuries.

Police arrested a 39-year-old man in Fawkner, in Melbourne’s north, around 2am Sunday, and a 24-year-old was arrested in Daylesford.

And police are still hunting the attackers of a third man, 41, who was found by his father with substantial injuries at a house in Endeavour Hills in Melbourne’s southeast about 10.30am on Saturday.

He was assaulted by an unknown offender who was possibly armed, police said.

Homicide squad Detective Inspector John Potter said the man had been in custody with police the day before regarding a domestic dispute with his wife, but at this stage she wasn’t a suspect.

Throughout history, murderers have always seemed to rivet the attention of the public. Hapless victims, their calculated killers, and all the gruesome details of the crime seem to fascinate most people, and the trials are oftentimes sensational events that attract the masses. Killers committing their heinous crimes during the 19th century were no different than the ones of today, but a few of these criminals stand out in history.

Champ Ferguson – The story of Champ Ferguson is set in the mountains of Tennessee during the height of the American Civil War. For reasons not completely clear, Ferguson became a staunch supporter of the Rebel cause; some say Union soldiers raped his wife and daughter, while others say that the Confederacy promised him clemency on an existing murder charge if he promised his support. Whatever his reasons were, Ferguson became one of the most notorious and feared guerrillas in Tennessee, and also one of the most prolific killers of Union soldiers and supporters in the area. Noted for his sadistic tendencies when he found a new victim, Ferguson is estimated to have killed over 100 people, though he was only tried for the murders of 53. Ferguson was arrested and tried for murder in May of 1865, creating something of a spectacle for a public eager to see him sentenced to death. Though Ferguson freely admitted to committing the many murders, he maintained that his acts were part of military activities and he only killed those who would have killed him. Ferguson was convicted of war crimes and sentenced to hang on October 20, 1865. His death closed the chapter of one of the South’s most notorious guerrilla fighters, feared by some and revered by others.

H. H. Holmes – Known by many as America’s first documented serial killer, H. H. Holmes is responsible for the deaths of as many as 100 people, though he confessed to only 27 of those murders. Born in New Hampshire in 1860 under the name Herman Webster Mudgett, Holmes is best known for the time he spent in Chicago during the World’s Fair in 1893. After graduating from medical school in Michigan, Holmes moved to Chicago to practice pharmacy. Dispensing medicine, however, was not high on his priority list, and instead he became involved in a number of shady business deals swindling people out of their money. In 1893, construction began on The Castle, which would serve as his home/office, a hotel for visitors to the fair, and ultimately, his killing grounds. The building was three stories high, covered an entire city block, and had a floorplan that would confound even the most experienced architect. The third floor was a sort of labyrinth, with windowless rooms, doors opening to nowhere, stairs leading to nowhere, and many more oddities. This was where Holmes committed his murders, torturing his victims and sending their bodies down secret passageways to the basement where they were either burned or dissected and sold to medical schools. When the World’s Fair concluded, Holmes left Chicago looking for more opportunities to increase his wealth and his victim count. When he was caught in an insurance fraud scheme with his associate Benjamin Pitezel, who he had killed along with three of Pitezel’s children, Holmes was tracked and finally arrested in Boston. After his arrest, The Castle was searched and authorities began uncovering evidence of some of the most gruesome crimes ever committed. After a trial lasting only five days, Holmes was convicted of murder and sentenced to the gallows on May 7, 1896. The story of H. H. Holmes is perhaps one of the most disturbing, yet fascinating, ventures into the mind of a killer.

Octavius Barron – While Octavius Barron didn’t earn quite as much notoriety as the two killers above, he is notable because at the young age of 18, he was responsible for the first murder in the city of Rochester, New York. William Lyman was a respected man in the city, with a successful job and growing family. On the night of October 20, 1837, he left his office to return home to his wife and four children. He never made it. As Lyman walked toward his house, he was shot in the back of the head at point blank range, robbed of several hundred dollars, and left dead in an alley. Hearing the shot, a young boy living in a house nearby alerted his father, who then called police. While authorities were busy collecting evidence at the crime scene, Barron was at the local tavern waving Lyman’s money around and boasting of the murder to his friends. It didn’t take long for this cavalier attitude to come to an end, however, as Barron was arrested just hours after pulling the trigger. The case against him was strong, and as he was already known around town as being a habitual gambler and drinker, the young man was easily convicted of the murder. Octavius Barron hung for his crime on June 7, 1838, and with his death justice was served. But the tale doesn’t stop here; though William Lyman’s life had ended, his story continued.

You can learn more about Octavius Barron, William Lyman, and the surprising details of these men’s fates in the documentary “Visions: True Stories of the Supernatural” by Ad-Hoc Productions. Go to http://www.ad-hoc-productions.com/trailers.html for more information.


Classic Commodore 64 Reborn: Get A 2011 PC In Retro Skin

And now it’s hoping to make a comeback.

Last September, Commodore USA bought back the Commodore trademark with the goal of reviving the breakthrough all-in-one computer into an advanced desktop computer for today’s techies. And it’s finally here—relabeled as the Commodore 64x.

The new C64x modern-day computer is packed inside the vintage 64 casing, and is available for purchase from the Commodore website, in five different arrays: Barebones, Basic, Standard, Deluxe and Ultimate, ranging from $250 for the bare necessities to $895 for the full package. They’re said to start shipping between mid-May and early June.

It ships out with a Linux operating system installed—Ubuntu 10.04 LTS. But that doesn’t mean you can’t install a Windows operating system on it instead. And you can also run the Commodore OS 1.0, along with emulation functionality and classic game package, which will be mailed to purchasers when they become available. And that means that you can play all of your favorite 8-bit era games, like Ms. Pacman, Commando, and Sentinel.

Now you just need to find a decent monitor and you’re set.

Pictures by 64apocalypse

Via Classic Commodore 64 Reborn: Get a 2011 PC in Retro Skin on WonderHowTo.

Episode 050: Redefining ‘infrequent’ since 2005

Ho-ho-ho! Christmas comes a few days early this year. After passing my project manager exam on December 13th, I cleared the mountain of books and papers off my desk and started preparing this episode. In honour of this being the 50th show(!) here’s almost an hours worth of sonic delight – five remixes and five chiptunes, carefully selected for your enjoyment. And while the show doesn’t have a Christmas theme as such, the closing tune should be able to melt even the coldest of hearts and let the Commodore love flow freely. As usual mixed in with a brief recap of what’s been happening in the world of C64-related music. Enjoy!

Download or listen to the show (57:05, 102 Mb, MP3)

Unless otherwise stated tunes played on todays show are available for download from Remix.Kwed.Org , or from the HVSC recordings availble on the SOASC site. Leave feedback either by using the comment section at C64Takeaway.com , by e-mail to C64Takeaway [AT] gmail [DOT] com, or follow me on Twitter at twitter.com/C64Takeaway. And at the risk of repeating myself, please leave a review on iTunes.

This entry was posted on Wednesday, December 21st, 2011 at 12:06 and is filed under Podcast. You can follow any responses to this entry through the RSS 2.0 feed. You can skip to the end and leave a response. Pinging is currently not allowed.

Commodore C64: Der Brotkasten-Computer wird 30 – Technik & Motor – FAZ

Viele Gadgets, die auf der CES gezeigt werden, verschwinden bald wieder in der Versenkung. Doch einige verändern die Welt nachhaltig. Zum Beispiel der C64: Vor 30 Jahren stellte Commodore den Heimrechner vor, der dann als meistverkaufter Computer der Welt in die Technik-Geschichte einging. Er verhalf dem PC zum Durchbruch – und lebt auch Jahre nach seinem offiziellen Ende fort, wenn auch meist nur virtuell.

Was Commodore im Januar 1982 auf der damaligen Winter-CES zeigte, hatte mit den heutigen Hochleistungsmaschinen wenig zu tun. Das klobige Gehäuse erinnerte an einen Brotkasten, im Inneren taten ein Prozessor mit 0,985 Megahertz und 64 Kilobyte Arbeitsspeicher gemütlich ihren Dienst. Eine Festplatte hatte der C64 wie viele andere Rechner damals nicht. Für das Laden und Speichern von Daten gab es eine Datasette – eine Art Kassettenlaufwerk für Computer – und später ein Floppy-Laufwerk, das man mit labbrigen 5,25-Zoll-Disketten fütterte.

Auch eine grafische Benutzeroberfläche, wie sie Apple und Microsoft später populär machen sollten, fehlte. Nach dem Start blinkte ein Cursor auf dem blauen Bildschirm. Zur Bedienung tippte man Befehle ein. Programmierkenntnisse waren dafür aber nicht nötig: Ein paar Kommandos wie „LOAD“ und „RUN“ reichten, um Programme zu starten. Vor allem Spiele.

Denn der C64 war zwar ein echter Computer, auf dem Tüftler in der Programmiersprache Basic eigene Anwendungen schreiben konnten (einige Fachzeitschriften druckten gar Programmcode ab, den Hartgesottene von Hand abtippten). Der Reiz des C64 lag für die meisten aber im riesigen Angebot an Spielen mit farbiger Grafik und passablem Sound.

Da gab es Sportspiele wie „Summer Games“, in denen man beim 100-Meter-Sprint am Joystick rüttelte, bis er kaputtging. Es gab Adventures wie „Maniac Mansion“, in denen man seine Freundin Sandy aus den Händen eines verrückten Wissenschaftlers befreien musste und auf dem Weg dorthin besser nicht den Hamster in die Mikrowelle steckte. Oder das Jump’n'Run-Spiel „Giana Sisters“, deren Protagonistinnen stark an den Nintendo-Klempner Super Mario erinnerte. Viele Fans hatten auch Simulationen, etwa das mittelalterlich angehauchte „Kaiser“ oder die Flugkämpfe in „Ace of Aces“. Selbst in heutigen Titel sind viele Spielkonzepte wiederzufinden – nur mit bedeutenden Verbesserungen bei Grafik und Sound.

Wer von den meist minderjährigen Spielern kein Geld für Software ausgeben wollte, hatte auch so eine große Auswahl. Schnell habe sich eine „illegale Subkultur der Cracker und Kopierer“ im Umfeld des C64 entwickelt, ohne dass die erwachsene Öffentlichkeit davon etwas mitbekommen hätte, schreibt der Journalist Christian Stöcker in seinem Buch „Nerd Attack“. Um das Urheberrecht scherte sich kaum jemand.

Das kurbelte zumindest den Hardware-Verkauf an. Schätzungsweise 22 Millionen C64 gingen über die Ladentheken. Das Gerät von Commodore dabei, den Rechner kinderzimmer- und später salonfähig zu machen. Doch ihm war das Schicksal vieler Technik-Neuheiten beschieden: Irgendwann sind sie hoffnungslos veraltert. Der Hersteller Commodore ging 1994 pleite und stellte die Produktion ein, sein beliebtestes Produkt verschwand mit der Zeit in den Kellern oder im Elektroschrott.

Das heißt: Nicht ganz. Noch heute soll es ein paar Fans geben, die voll Nostalgie auf ihrem „Brotkasten“ daddeln. Und auch auf den modernen Maschinen erfreut sich mancher an „Kaiser“, „Maniac Mansion“ oder „The Last Ninja“: Emulationsprogramme schenken den Klassikern neues Leben. Die meisten Spiele gibt es kostenlos im Netz, wie früher nicht legal, aber leicht zu bekommen.

Mit dem Lebensgefühl der 80er und frühen 90er Jahre versucht eine US-Firma wieder Geschäfte zu machen: Sie hat die Markenrechte für den C64 gekauft und bietet nun im alten Design einen Rechner an, den C64x. An Bord des Retro-Rechners ist ein moderner Intel-Prozessor, der heutigen Aufgaben gewachsen ist. Der Clou: Wer seine Jugenderinnerungen aufleben lassen will, kann in den Klassikmodus wechseln.

Vic towns exposed to fire risks

The government has failed to reach its target burn-offs in Victoria’s central region, leaving towns and suburbs exposed to fire risks, a report says.

The paper says a leaked document shows the government’s multimillion-dollar burning program achieved only 16 per cent of its target in the densely populated central region, which includes 54 towns and suburbs.

The document said firefighters at the Department of Sustainability and Environment burnt only 1818 hectares of the 11,400 hectares it was aiming for in the central region, which covers Melbourne and its urban fringes, including the heavily-treed Dandenongs and Yarra Ranges.

But in the less-populated northeast, where 20 towns are at extreme risk, the department burnt 64,969 hectares, or 150 per cent of its goal.

The paper says critics claim the government is burning large areas of remote bushland to meet a royal commission target, but backing away from the more difficult and strategic burns around fire-prone communities.

Kevin Tolhurst, one of the commission’s expert panelists, told The Age that the winter’s burn-off may reduce the extent and severity of major wildfires, but it may not directly reduce the impact on human life and property.

Canabalt Now Available for Commodore 64

Perhaps the king of the auto-running genre, Canabalt really stood out on iOS as a game that was not only fun, but controlled extremely well on the buttonless platform. Before that it existed as a free-to-play Flash game on computers, and now it’s been ported once again, only this time, it’s available for a platform that debuted 30 years ago.

C64anabalt is a conversion of the indie game for Commodore 64. The port was developed by Paul Koller as an entry in the 2011 RGCD C64 16KB Cartridge Game Development Competition. It’s now available for sale publicly, but due to the size restrictions of the ROM — 16KB just isn’t a whole lot by today’s standards, or last decade’s, for that matter — there are two versions available. One contains a conversion of the original score by Danny Baranowsky, while the other contains music from indie game ThrustBurst.

C64anabalt

The game will work on NTSC C64 systems but lags because of technical restrictions. It plays “fractionally faster” on PAL hardware, which it was specifically designed for, but the issues on NTSC systems are said to not “severely affect the play of the game.”

Copies of the game can be ordered here. Those in the U.K. will pay 19 GBP ($29.43), while those elsewhere in the world will pay only a bit more at 20 GBP ($30.97). It’s pricey for a game that could be played for free on a computer or for $2.99 on iOS, but that’s the price to pay for what appears to be a pretty faithful port.

Source: Joystiq

Online Reggae Magazine

Jahtari explores the technology frontline with old-school equipment

German label Jahtari and its founders Disrupt and Rootah have taken the 80’s digital reggae craze to a new level. They’re not only inspired by reggae from that era, but also by classic video and computer games made for sets such as Nintendo and Atari. United Reggae got a chat with Disrupt about his influences, the importance of technology and his all-time favorite video game.

I grew up in the 80’s. There was no Internet and no commercial TV or radio. Vinyl still reigned and CD was just about to get introduced.

Kids played with physical toys and games. No iPads, no Teletubbies. But in the latter part of the 80’s things started to change for my friends and me. We were introduced to Commodore 64 – THE computer at the time – and Nintendo. From then on, nothing was ever the same. I spent countless hours playing games on the computer and later on the Nintendo console that my parents got me and my brother.

When I talk to Disrupt – one half of the Jahtari label – it almost feels like we share a common childhood interest in computers and video games. He and his partner Rootah use their computer experience when they produce music today.

A different approach

Together they started the Jahtari label in 2004. Initially releasing everything as free MP3’s, but since 2008 they also release vinyl. They’re essentially making reggae and dub, usually with ultra-heavy bass lines.

“We try to use different sound aesthetics than the classics, something that doesn’t come from the reggae tradition, and see what happens. Like 8 bit sounds,” says Disrupt.

Neither Disrupt nor Rootah come from a reggae background, and they both discovered reggae relatively late.

“We originally come from Detroit techno, the Warp releases and generally more electronic music when it was a bit more underground. We were also big fans of the Basic Channel records, and since we went to their Hardwax store in Berlin a lot we discovered their Rhythm & Sound stuff, which was the first time we really heard something like an offbeat,” explains Disrupt, and adds:

“When they later started to re-press a lot of Wackies records we were totally hooked to dub and reggae. Lee Perry, King Tubby, King Jammy, Bunny Lee, etc.”

Disrupt gives several reasons as to why he loves dub.

“It’s seemingly slow, so there are many gaps to fill with whatever you want. Faster music doesn’t have those gaps. I also love the hypnotic quality of it all. It very much works like techno: layering soundscapes on top of each other, free from any fixed song structure. It’s a very free and universal music.”

A common ground

Techno and house music is often described as music forms derived from dub. Jamaican producers also pioneered remixing, or versioning as it is called in reggae.

“I think techno took a lot from dub, consciously or not. If you listen to Basic Channel records, and then to Rhythm & Sound – done by the same people – the similarities become apparent. It’s the layering of soundscapes to form a song, the hypnotic repetition and minimal muting or adding of sounds that made us feel at home with dub immediately, although we had never heard it before. Techno is just using the same essential techniques,” he says.

Disrupt uses his previous musical experiences in his reggae and dub productions.

“I love synth strings, especially the Detroit guys like Carl Craig, Robert Hood and others were great with them. They are almost never used in reggae, so it’s great to see them work perfectly in there. It’s also good to approach dub coming from the loose forms of techno, away from the classic verse-chorus-structure. Thinking in varying loops rather than a fixed formula,” explains Disrupt.

Apart from all these reggae and techno producers Disrupt also mentions computer games as an important influence.

“Since we also played a lot of computer as kids in the late 80’s and early 90’s, we grew up with the brilliant game soundtracks from this era. Definitely a big influence as well.”

Digital laptop reggae revised

The music coming from the Jahtari headquarter is not described as digital reggae. Instead they’re using a more significant description – digital laptop reggae.

“We came up with that term quite a long time ago. It just says that we do reggae with a computer, as we couldn’t afford any other gear then, and make it sound like a computer too. You can do a lot of funny things to songs with a computer, things that the classic masters couldn’t do in the 70’s, so it was time to explore this field more,” he explains.

However, they have now moved on. Today they instead try to do as little as possible with computers.

“Nowadays you spend too much time in front of computers anyway. Facebook, e-mail, Youtube, iPhones, apps, etc. It’s just too much. It feels very freeing to use real machines, to get a break from it. Also machines will never have a driver or windows problem, you switch them on and they work. You feel just much more like a musician than a computer technician,” says Disrupt, and explains the shortcoming of a computer:

“It’s a great machine, but it’s missing one essential thing – you can’t really touch all the knobs there,” he says, and explains further:

“That’s why we’ve now started to use old school analogue synths, modular systems, drum machines, filters, Game Boys and also build our own synths from old Commodore or Soundblaster chips. The sounds from those haven’t really been used in reggae. So let’s see what comes out there. We should definitely come up with a new term for the sound, though. Voltage controlled dub or something.”

The codex

Disrupt and Rootah are seemingly structured and efficient. If you visit the label’s web site you’ll get a clear view of what the label is about – both in graphics and in words. They have also taken the time to explicitly explain what they do and what they’re looking for. All of this is summed up in a three point Theory.

“The Theory was first of all for ourselves – to write down what exactly it is you want to do with the label. The codex, so to speak. Since we’re always looking for new artists we posted it on our site, to get in touch with other people who think the same. This way we got to know a lot of other musicians out there who are also up for exploring the boundaries of dub some more,” he explains.

Curiosity is key

In the Theory they write about the technology frontier and that it is essential to constantly keep researching on that frontier. But Rootah and Disrupt mainly use old school technology for creating music.

“We always try to do stuff to reggae that hasn’t properly been done before. To achieve this it wouldn’t make much sense to use the same technology that for instance Lee Perry used. He got all out of his gear that’s possible, and it’s no use to do that very same stuff over again. So we have to look for ways to dub things up in a way that wasn’t an option back then,” he says, and exemplifies:

“Like computers. Or analogue synths and modular systems. That Kraftwerk-kind-of-gear is very old school, but was very expensive at the time, and thus a Moog synth was almost never used in reggae. Synths became big only in reggae when they went cheap, and that was the digital era of the mid-late 80’s. Luckily today you can build analogue gear quite cheap yourself.”

Explore the frontline

Being in the frontline of technology is essential to Disrupt. You need to explore the frontier and come up with new things. Disrupt gives another example:

“Like when dubstep came, that was unheard of. Nothing else makes sense, there’s no point in repeating stuff that has been done to death already. Technology gives you the tools to expand this frontline, but not everything that’s new is necessarily also better. Funnily enough old synths without any displays and preset patches can often give you more experimental sounds than new ones.”

Favorite video game

Thinking about how the music from the Jahtari imprint sounds, you definitely get the feel of old meets new. The bass lines are abyss deep, and some of the other ingredients make you think about classic video games like Super Mario Brothers. Even though this first version of Nintendo’s pioneering video game is probably my all-time favorite, Disrupt has other beloved choices for the top spot.

“It has to be the two first Monkey Island adventure games (all later ones don’t count). Not only have they an amazing pirate story, a brilliant Simpsons-kind-of humor and a great atmosphere. They also got a brilliant reggae soundtrack by Michael Z. Land. Looking back, this was the first time I ever heard reggae from a computer. I’d always wanted to make proper heavy dub versions of those tunes.”

The Vacation Experience Of A Lifetime – Hershey Park In Pennsylvania

If you are heading up towards Amish country in Pennsylvania you need to make sure you make time for Hershey Park. This city that is great for year round vacations offers all kinds of activities for families that are just a lot of fun. When you are in Hershey, Pennsylvania, you will be able to enjoy it all no matter what your age.

Hersheypark is the best family amusement park, or so voters say. The rides, attractions, and games are a lot of fun and designed specifically for families. This theme park has more than 60 rides from roller coasters to family rides and kid rides to water rides. Hersheypark opens for a few days in May and September and is open full time in June, July and August. The price for Hersheypark also includes ZooAmerica entrance, so keep that in mind. Fun times to visit the park include October for Halloween thrills and December for the Christmas Candylane.

Other fun activities in Chocolate Town USA include the Hotel Hershey where anyone will enjoy the spa and kids have their own club. Zoo America is close by and is a decent sized zoo that can be easily walked through and enjoyed. The Hershey’s Chocolate World is also a cool place to visit and kids can even pack their very own Hershey’s kisses. Seeing how the chocolate is made and packaged is really a lot of fun and educational.

The best time of year to visit depends on what you want to do. If you want to visit Hersheypark then visiting May-September is the best plan, unless you want to be there for the Halloween or Christmas festivities. Remember that the summer months have more tourists and the park is more crowded, but the weather is generally nice. May and September frequently are better times to visit if you want to avoid the heat and the crowds. Your budget might affect when you travel as well and if you are trying to save money then the earlier and later months are generally cheaper as far as lodging is concerned.

It is a good idea to book your vacation in advance to ensure you stay at the hotel of your choice and to lock in rates. If you wait until the last minute you might not get the exact vacation you were looking for. Also, booking online will frequently save you money. These tips can really help you plan your Hershey, Pennsylvania, vacation.

Hypebox360.com Offers Comic Relief as Gamers Anticipate the Release of the New Xbox 360 Video Game Console

Perth, Western Australia (PRWEB) July 11, 2005

Hypebox360.com is a new parody site that offers a humorous look at the much-hyped unveiling of Xbox 360, the successor of Microsofts Xbox video games console. The site's hilarious content is based on promotional material that has surfaced since the glitzy Xbox 360 reveal show on MTV. Hypebox360.com features video stills taken from Xbox 360 promotional clips, showing various keyplayers from Microsofts Xbox 360 development departments. The video stills are arranged as slideshows, and captions are used to put humorous words and quips in the mouths of those depicted, with amusing results.

The creative force behind the cheeky parody is Cherry Internet Services (CIS), publishers of a range of video game related web sites. CIS' Creative Director Markus Weichselbaum names the Xbox 360 MTV Special as his source of inspiration. The MTV show was a slick, stage-managed production chockful of celebrities, gimmickry and marketing hype. The promotional clips that followed, showing Microsoft staff excitedly discussing the Xbox 360, turned out to be a goldmine for parody. Weichselbaum is quick to point out, however, that there is no malicious intent behind the creation of http://www.hypebox360.com. Hypebox 360 is purely tongue-in-cheek, intended to make people laugh with video game related humor. We're not trying to make fun of anyone nor are we anti-Xbox – in fact, when the Xbox 360 console hits the shelves, well be among the first to buy it”

The parody site currently comprises an ever-growing number of interactive slideshows ranked by amusement value. Visitors can directly influence the ranking by rating their favorite slideshows as well as leave comments and discuss their opinions with others. A future feature of http://www.hypebox360.com will allow visitors to create and caption their own slideshows.

Hypebox360.com began life as a couple of comedy slideshows posted on http://www.ps3focus.com, a video games news site operated by CIS that reports on the next generation of video game consoles, Playstation 3, Xbox 360 and Nintendo Revolution. Initial attempts to publicize the slideshows among the online gaming community produced varied results, as some site administrators couldnt quite see the funny side: a leading Xbox site removed the post from their discussion boards within ten seconds, and a Playstation 3 forum site immediately locked the post to avert the eruption of a flame war. Further posts on other forums generated considerable interest among gamers, leading the CIS team to place a collection of their funny creations on a site in its own right – thus http://www.hypebox360.com was born.

The new site is designed to appeal not only to PS3 fans eager to see the Xbox 360 brought down a notch, but to anyone who can appreciate a humorous look at the hype surrounding the release of new video game consoles. No one is safe from a little harmless teasing, says Weichselbaum. Nintendo and Sony have only been spared our gag attempts by virtue of the low-key presentations of their new consoles. We look forward to receiving material related to the Sony Playstation 3 and Nintendo Revolution to even up the score.”

Company Information

Cherry Internet Services Pty Ltd (CIS) is a privately-held company headquartered in Perth, Western Australia and incorporated in 2003. CIS specializes in web publishing, software development, internet advertising and affiliate marketing solutions. For more information, please visit http://www.cherryis.com.

Contact

Markus Weichselbaum

Cherry Internet Services Pty Ltd

Ph +61 8 9328 3008

Fx +61 8 9328 3205

http://www.cherryis.com

PS3 Slim YLOD – Even The Slim Gets The YLOD

Hypebox360.com Offers Comic Relief as Gamers Anticipate the Release of the New Xbox 360 Video Game Console
Perth, Western Australia (PRWEB) July 11, 2005 Hypebox360.com is a new parody site that offers a humorous look at the much-hyped unveiling of Xbox...
You may have noticed a large number of the older model PS3 systems, also known as the “FAT PS3″, receiving the YLOD, or other issues that are similar to this. With the release of the new slim-line PS3 models, you may have thought that these console errors are history, that they cannot infect these new systems. Sadly, the PS3 Slim YLOD has actually been reported through many PS3 consumers, along with various other issues that were occurring with the older model PS3 system. This is something that can be very frustrating to deal with, as you have opted in to buying an upgraded version of this video game system just to have it fall victim to the same issues that the older, inferior, one has fallen to in the past. When you purchase an expensive system such as this you expect it to operate efficiently for an extended period of time. Following this, if you were to upgrade to the slim PS3 model you would expect this to last even longer and not receive errors that the old one had problems with. But, it has become very apparent that these systems can also fall victim to things such as the yellow light of death, the red light of death, red screen error, and various other fatal issues that are similar to these. When searching for a solution to this problem you may find various sources that claim they have the best opportunity for you to get your PS3 system repaired. As with anything else in today’s world, people will tell you anything just to get you looking in their direction. Realistically, if you believe everything you hear people say about their service you will be very disappointed in what you get in return. The same thing applies with PS3 repairs, there are many solutions that are presented to you and readily available, but there are only a handful that are effective at doing what they claim and fixing your system permanently. As I have experienced issues with my PS3 system, having them permanently repaired, I can describe to you a few details about repair services. The first thing that might come to mind when trying to get you PS3 repaired is sending your system to a console repair service to allow them to repair it. To my astonishment, I found that these provided the least opportunity for repairs. I have tried various services such as this and I found that with every repair that was performed, the system did not last over 90 days, as they want a returning customer, so you are not given a permanent fix.